TouchEvent
Values
asEvent
let asEvent: UiEventsTypes.touchEvent => EventTypes.eventParameters
UiEventsTypes.touchEventReturn type
EventTypes.eventasUIEvent
let asUIEvent: UiEventsTypes.touchEvent => UiEventsTypes.uiEventParameters
UiEventsTypes.touchEventReturn type
UiEventsTypes.uiEventcomposedPath
Returns the invocation target objects of event's path (objects on which listeners will be invoked), except for any nodes in shadow trees of which the shadow root's mode is "closed" that are not reachable from event's currentTarget. Read more on MDN
let composedPath: UiEventsTypes.touchEvent => array<EventTypes.eventTarget>Parameters
UiEventsTypes.touchEventReturn type
array< EventTypes.eventTarget >make
let make: ( ~type_: string, ~eventInitDict: UiEventsTypes.touchEventInit=?,) => UiEventsTypes.touchEventParameters
string option< UiEventsTypes.touchEventInit >Return type
UiEventsTypes.touchEventpreventDefault
If invoked when the cancelable attribute value is true, and while executing a listener for the event with passive set to false, signals to the operation that caused event to be dispatched that it needs to be canceled. Read more on MDN
let preventDefault: UiEventsTypes.touchEvent => unitParameters
UiEventsTypes.touchEventReturn type
unitstopImmediatePropagation
Invoking this method prevents event from reaching any registered event listeners after the current one finishes running and, when dispatched in a tree, also prevents event from reaching any other objects. Read more on MDN
let stopImmediatePropagation: UiEventsTypes.touchEvent => unitParameters
UiEventsTypes.touchEventReturn type
unitstopPropagation
When dispatched in a tree, invoking this method prevents event from reaching any objects other than the current object. Read more on MDN
let stopPropagation: UiEventsTypes.touchEvent => unit